The Blender Game

Access Space's second VGA resident artist, Julian Oliver, finished his time at the space with a fascinating talk about his work, and the importance of open source software to contemporary digital art.

His previous experiences working with commercial organisations underpin his belief in the open source movement, which has made him one of the leading 3D developers using the Blender game engine.

For more information about Julian's work, visit: http://selectparks.net/julian

For information about his residency, documentation and HOWTOs: http://access-space.org/julianoliver

http://access-space.org/